(Present in AoWIII as the, now-undead, Archon Revenants)Įmpire destroyed by Humanity Became Nomad race in Shadow Magic. These races make up a key part of the game's history and universe if future races are added, there is a strong likelihood that they will be be drawn in part (if not in full) from this pool of pre-existing options.Īll AoW races and their fates ArchonsĬalled "High Men" in AOWI Left for the Shadow Realm (QJR384). Id rather have a small set of options that are actually different instead of tons of options that only vary in details.18 races exist in AoW's lore: the 9 in Age of Wonders 3 (6 in the base game, 1 from the Golden Realms expansion, and 2 more in the Eternal Lords expansion), and another 9 that only exist in previous instalments of the series. It all begins to feel samey without clear distinguishing features. The choices become boring if anyone can be anything, and do everything. And perhaps some limits to race and class combinations, together with more unique units, skills, spells, etc, based on the combination. There should have been more interaction between race and class pick. I liked the basic idea behind classes but it was bad decision to make them more important than races. Its a pity that they aren't picking it up from there, assuming that my impression of the trailer is right. I thought they were just a step away from a great game with the final version of AoW3. Just an improved version that focuses on fixing the problems of the former games. On one hand I'm glad that Triumph tries new things, but on the other hand I would love to get a Best of Age of Wonders at this point, without any new mechanics. AoW3 actually grew on me with time and mods, but the release version was lacking.
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